In my game the Japanese committed these landing craft (something they didn't do historically), and got shot up before falling back. ![]() Really, those are when the invasion is within range of small arms fire, and the fighting is bloody. The dug-in Marines are hard to damage, and before long you commit your SNLF invasion forces to the water boxes before they hit the beach. ![]() You decide how to split or combine those attacks, and the Americans may shoot back with minimal AA and possibly some Wildcats (similarly abstracted). Japanese bombing and shore bombardment is handled with offmap strength counters and combat rolls. ![]() Printed the attractive, point-to-point map on 11x17 paper, which gave plenty of room for the 1/2-inch counters. Just a couple bucks from, and definitely worth that price! It's a PNP with double-sided counters, something I'm getting better at.
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